Terran Confederation Fighters

F-38 F Talon

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Guns: 1 Particle Cannon, 2 Mass Drivers
Missiles: 3 Heat Seekers
The Talon was introduced to provide Frontier and Backwater militia and security squadrons with a cheap yet capable fighter for various defensive and policing operations. The design originally used a pair of mass drivers coupled with a center-line neutron gun. The latest iterations of these ships have replaced the center-line neutron gun with the relatively new and more potent particle cannon. This improved offensive capability has brought greater attention to the craft by many militia and planetary squadrons seeking cheaper alternatives to the aging Scimitar and Ferret fighters. This high demand for the fighter has actually resulted in multiple factories and companies producing the craft throughout Confederation territory. A massive facility on New Detroit actually produces scores of these fighters per year.
Unfortunately, the relative availability and low price of the fighter has resulted in a massive black market for the craft. The wide-spread corruption and large-scale crime syndicates throughout Gemini has made the craft readily available to anyone with enough credits and sufficiently low scruples. In fact, this corruption is so wide spread that the former Governor of Gemini Sector Meshach Menesch has been found guilty of the 2654 large-scale sale of the craft to the terrorist cult Church of Man. In fact, the popularity of the E and F variants, which include the particle cannon has made these variants prime targets for acquisition through theft and disabling. There is even a black market for particle cannons with many mechanics willing to retro-fit a particle cannon onto an F-38 for the right price.
As a result of all of these factors, the Talon can be found in the hands of Retros, pirates, mobsters, mercenaries, privateers, militia, planetary defense squadrons, internal security, and even on-board Confederation capital ships and stations. In short, Gemini is full of Talons.

F-47B Stiletto

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Guns: 2 Mass Drivers | Missiles: 3 Heat Seekers
Designed purely as a combat craft, the Stiletto is built on a different design philosophy than its predecessor, the Hornet. Overall speed and maneuverability have been greatly emphasized to make the craft quite adept at avoiding hits. The survivability is even further enhanced by possessing armor superior to that of most light-fighter design. These factors ensure a high survival rate on the numerous recon patrols expected of the design. The fighter also carries a decent punch coming armed with two mass drivers and three heatseeker missiles.
The Stiletto pays for its combat aptitude. The design is more costly and comes with a reduced sensor package and smaller fuel tanks. This limits the success of the design in front-line reconnaissance. Frontier regions where Kilrathi raids and pirate gangs are more common, the design has been quite sufficient with the shorter patrols and decreased distances for refuel. The sensor package is also effective at scanning cargo holds.
To combat the limitations for standard reconnaissance missions, the Stiletto comes with enhanced on-board electronics and software that can link with capital ship sensors. This linking capability allows for several Stilettos to work in combination with a destroyer or corvette to create a large sensor array that covers a wider area. Further, the software utilizes the two-way communication to adjust sensor settings to maximize coverage while also providing Stiletto pilots with a much broader sensor view.
The combination of survivability with successes in its role as a scout has made the light fighter quite popular among pilots of recon and light fighter squadrons. The lower sensor range and smaller fuel tanks of the design has lead to some frustration among mission planners. Overall, the fighter has still proven effective in the light fighter role both in front-line and frontier squadrons.

F-54A Epee

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Guns: 2 Particle Cannons
Missiles: 2 Heat Seekers, 2 Dumbfires
The Epee is a brand new light fighter design developed to serve as a patrol and escort craft for various system squadrons and capital ships on the war front. While the design is designated the F-54, the fighter has only just been introduced in 2659, a year after the introduction of the F-57 Sabre. The hold-up in the roll-out of the craft is actually the result of higher prioritization of particle cannons for the F-57 and faults in the fly-by-wire thruster systems of the F-54 requiring additional development time.
The fighter is a light of the lights design possessing small frame, narrow profile, and high maneuverability with excellent acceleration and speed. Pilots who have fought in the fighter have described it as an artist's ship. A moniker given almost derisively due to the thin armor and shields requiring superb skills to avoid taking any hits for even one can spell disaster or death.
In comparison to the Stiletto, Ferret, and other light fighters, the Epee mounts a superior armament with dual, close-in particle cannons supported by heatseeker and dumbfire missiles. Such armament in combination with its speed make it a potentially dangerous foe on the battlefield to any that face it. The light defenses, however, ensure the Epee is not likely to be a major threat for long should it collide…. with anything.

CF-105 Scimitar

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Guns: 2 Mass Drivers or 2 Stormfire Cannons [400 rounds]
Missiles: 2 Dumbfires, 3 Heat Seekers
The century plus old Scimitar by Origin Aerospace holds the honor as being the oldest fighter design in the Confederation still in common usage against Kilrathi forces. It has, in fact, proven to be an effective fighter even during the first half of Kilrathi war. In 2654, this aging fighter was officially retired from front-line units and replaced with either the Hellcat V or Rapier II medium fighter.
The fighter's long history has earned it both respect and ridicule with most pilots referring to the craft as a "gun-heavy slug". Indeed, the fighter's maneuverability has limited its effectiveness in turning matches with Kilrathi fighters, though its strong armor and dual mass drivers have given the fighter staying power in a fight and allowed it to outlast other Confed craft. While the fighter's armor is still sufficient in a fight, its shields are more on par with a light fighter while its armament is starting to be outpaced by more recent Kilrathi designs. In addition to being outperformed by newer Confed craft, the Scimitar's maintenance costs have increased significantly over the past two decades, which has made replacing front-line squadrons with new fighters cheaper than maintaining the Scimitar.
The removal of so many Scimitars has resulted in a substantial surplus. The surplus of such fighters has also lead to many militia and planetary defense forces employing the craft; however, some of these surplus fighters have found their way onto the black market especially in Gemini Sector. The maintenance cost is also not as prohibitive due to the reduced flight times and limited combat these squadrons experience. In addition, while looked down upon by most carrier pilots, the Scimitar has found a respectable niche as a potent ground-to-aerospace interceptor with its more aerodynamic frame giving it far more maneuverability in the atmosphere than in space relative to most space-based designs. The armament of either Mass Drivers or the more effective though munition-limited Stormfire guns have also proven well suited for aerial combat not suffering from the limitations energy weapons often experience in the atmosphere.
While the medium fighter is not fast nor maneuverable, the Scimitar makes up for its performance with a solid armament loadout and extremely tough armor for a ship of its class. This fighter thus remains a tough ship either to fly in or fight against.

F-42C Hellcat V

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Guns: 4 Laser Cannons
Missiles: 3 Dumbfires, 3 Heat Seeker
The Douglas Aerospace's Hellcat V was first developed as a replacement for the Origin Aerospace's Scimitar-class medium fighter in competition with Origin's own Rapier II design. Its development approach, however, was far more conservative than that of the flashier and more powerful Rapier II, which ultimately won the contract. Even so, the Hellcat V carried with it several advantages including robustness, armor, and low costs in production and maintenance resulting in both craft being adopted at the same time. While the Rapier II was slated for the role of primer front line fighter, the Hellcat was chosen to fill out fighter complements across Confederation territory including destroyers, cruisers, planetary bases, and space stations. Initially, the fighter was only given a small production run due to pilot evaluations concerned over the A variant’s weak armament of four missiles and 2 neutron guns. Notably, the Hellcat was ahead of its time in fighter design with internal missile bays. The F-42 B was introduced shortly afterward replacing the neutron guns with a bank of four laser cannons with increased gun capacity and a higher missile payload of 6.
By 2658, the F-42 C was introduced maximizing on the fighters’ developing role as the go-to fighter for planetary defense and assault missions and general multi-role duties. The C variant is more modular allowing for easy reconfiguration to a variety of missions including planetary reconnaissance, wild weasel marine support, and air-to-space/space-to-space interdiction. The C variant also comes with 6 missiles by default or up to 4 ARM missiles for SEAD missions. By 2659, the C variant has seen wide-spread adoption from Yorktown-class light carriers and Gettysburg-class Cruisers to a wide range of bases and installations. Even so, the Hellcat does not carry the same popularity among pilots as seen with the Rapier II and Raptor class fighters.

F-44C Rapier (II)

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Guns: 2 Laser Cannons, 2 Neutron Guns
Missiles: 2 Image Recognition/1 MAMV, 2 Friend or Foe, 2 Dumbfires
Developed as a replacement for the aging Scimitar long produced and maintained by Origin Aerospace, Origin's Rapier II fighter design won over brass and pilots alike with his agility and offensive capability. Its armament and shielding are much heavier than previous designs matching that of the heavy Raptor fighter (another Origin Aerospace design), however, it has significantly lighter armor for a medium fighter. This lighter armor does allow for increased maneuverability and speed that is on par with most light fighter designs. The stellar performance of this craft has given it the unofficial moniker of space superiority fighter.
While the original, larger model was fairly expensive, the third iteration of this design has improved on the fighter's effectiveness and cost in front-line units. The fighter's frame has been reduced without sacrificing armor, speed, or agility. The fighter's IR missile launcher can also be interchanged with an Anti-Radiation missile launcher. This feature in combination with the fighter's aerodynamic design, allows the craft to be effective in Atmospheric Wild Weasel missions.

A-14H Raptor

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Guns: 2 Mass Drivers, 2 Neutrons
Missiles: 3 Heat Seekers, 2 Image Recognition, 1 Mine
By far one of the oldest and most famous fighters used in frontline units today, Origin Aerospace's Raptor-class heavy fighter has borne the brunt of the Confederation's war against the Kilrathi. The fighter was originally designed to serve as part of the Grand Fleet in the early days of the Kilrathi war and has served with distinction throughout many of the toughest fights in Vega Sector. During the McAuliffe Ambush and Enyo Engagement, then-Captain Geoffrey Tolwyn's daring plan rested on the abilities of a small force of Raptors outfitted as mine-layers. The plan worked, rescuing hundreds of thousands of captive civilians.
The design has been upgraded continuously throughout the war with upgrades to various systems including shields and firepower. The design has proven quite effective in a number of various roles including commerce raider, a heavy handed answer to swarm fighter tactics, and a strike craft against line targets as large as cruisers during the days before Advanced Phase Shielding. Th
Even today, recent iterations have shown the Raptor still carries some of the sharpest teeth in the fleet with an equally thick hide. In fact, the combination of two mass drivers and two neutron guns with 5 missiles and a mine has kept the Raptor in the lead of firepower among pure fighters, though at the cost to maneuverability. As a result, the Raptor's remains a match for even the toughest Kilrathi spacecraft.

A-15B Gladius

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Guns: 2 Laser Cannons, 1 Particle Cannon
Missiles: 6 Dumbfires, 3 Heat Seekers, 1 Torpedo
From the lessons learned from the Broadsword bomber and the Raptor heavy fighter, an attempt was made to create a quick-strike fighter capable of jumping between systems. This effort produced the A-15 Gladius, a fighter capable of jumping and launching a single anti-capital ship torpedo. The first iteration of this design was a bit bulky with extremely weak shields and armor for a strike craft; however, the fighter-bomber proved to be reasonably maneuverable with speeds comparable to the Raptor.
The second iteration released in 2658 reduced the size thanks to the development of more efficient jump drives. The craft, however, could at best be deemed a medium fighter with heavy fighter speeds, a single torpedo, and light fighter defenses. The reduction in size has allowed for the craft to be deployed across a variety of capital ships and stations throughout Confederation territory. These features make the design ideally suited for quick in-and-out strikes against Kilrathi logistical convoys or the neutralization of the comparatively low armored/shielded transports and capital vessels of pirate raiders and criminal organizations.

A-17B Broadsword

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Guns: 3 Mass Drivers, 3 Dual-Neutron Turrets
Missiles: 2 Friend or Foe, 4 Torpedoes
The Camelot Broadsword has been Confed's primer space-based bomber and utility craft. The original CF-131 Broadsword fighter/bomber was developed for the Grand Fleet's invasion of the Pilgrim Alliance as both a missile boat and a strategic space-to-ground bomber. The successes during the Pilgrim war and the introduction of torpedoes led to an upgrade that converted this bomber from ground strikes to anti-ship duty with the addition of two torpedo mounts. Though this fighter/bomber proved quite successful during the early days of the Kilrathi War, the need for such heavy ordnance for most anti-capital operations waned in the 2650s with the increase in damage capability of standard fighter armaments. As a result, Camelot expanded the size and armor of the bomber with the addition of multiple advanced detection systems. These alterations and the move to a new designation system resulted in the new Broadswords receiving the designation A-17.
The A-17As were a moderately larger design (as massive as the later Broadswords) that included 4 turrets (two single-mount Lasers, 1 dual-mount Laser, and 1 dual-mount Particle Cannon) and a pair of forward Plasma guns. Though they only sported two torpedoes, the heavy armor and shielding of the craft nearly guaranteed successful strikes. The advanced sensors on the craft also made it an effective tracker.
The A-17Bs, a smaller 36-meter variant, simplified the design down to 3 dual-neutron turrets and three front-mounted mass drivers. The armament was also enhanced to include 4 torpedoes to provide a reasonable counter to the growing strength of capital ship shield technology.
The Broadswords, thus, remain the most commonly employed craft across carrier vessels due to their mission versatility and unparalleled defensive and offensive capability. Not even the faster and quite powerful Sabre has completely displaced the Broadsword since few designs can use jumppoints, perform SWACS patrols, and deliver torpedoes like a smaller, cheaper, and more numerous corvette.

F-57A Sabre

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Guns: 2 Mass Drivers, 2 Particle Cannons, 1 Dual-Neutron Turret
Missiles: 2 Dumbfires, 2 Friend or Foe, 4 Torpedoes
The latest in bomber and fighter designs, the Sabre combines the best of both paradigms being built on a heavy chassis with a large weapons load-out including torpedoes while showing considerable ability to dogfight multiple Kilrathi fighters for a prolonged period of time.
While this fighter/bomber is still fairly new, it is seeing rapidly deployment to front line units. In addition, it comes equipped with a rear turret manned by a gunner for basic defense. All of this, along with its maneuverability, made the Sabre a formidable all-purpose fighter in the Confederation Space Force.
Finally, it smaller wingspan allows it to be used on the decks of smaller installations and fighter-capable capships.

The Talon, Scimitar, and Hellcat Fighter Images are provided by Defiance Industries at the CIC forum. All other images are from the Wing Commander Standoff Fan Project Websites