Logs
Date Name Summary
2659.225 Fun With Piracy As a Confederation convoy comes under attack, fighters from the Majestic scramble to save it.
2659.094 Consequences Voodoo calls Razor into his office to discuss the recent altercation on the flight deck
2659.093 Post 'Hurt' Disagreement A confrontation between two pilots follows a stressful mission
2659.093 Hurt Kilrathi reinforcements pour into Perry, leaving the Majestic's fighters scrambling to thin out the opposition before the Confederation presence is overwhelmed.
2659.074 Born to Lose Pilots from the Majestic scramble to defend the carrier from a Kilrathi bomber attack.
2659.063 Further On Up The Road TCS Majestic resumes the offensive against the Kilrathi, jumping into the Perry system to begin hunting the Kilrathi forces there. With the Kilrathi having over two years to dig in, the fight promises not to be an easy one.
2659.059 They Hate Whom They Fear The Confederation team, having done their part to ferret out the source of recent intelligence leaks, confronts their traitorous contact.
2659.055 Concealed Under Daring Having convinced their contact of their credentials, the undercover team on New Detroit is tasked by their traitorous employers with blowing up a civilian manufacturing facility.
2659.051 Six the Hard Way Majestic's fighter wing takes a new pilot on a mission to meet their new escort.
2659.051 No Wind is Favorable The undercover Confed officers confront their contact regarding their last mission.
2659.048 The Sinews of War The team undercover on New Detroit takes on the first mission for their new employers. How far will they be willing to go to establish credibility with the local underworld?
2659.041 To Refrain From Imitation A contact from New Detroit's underworld reaches out to Confed's undercover forces, providing the first possibility of digging deeper into the troubles on New Detroit.
2659.041 Preparation Meets Opportunity A chance meeting in a New Detroit bar provides a unique opportunity for the undercover Confed officers… and a risk of exposure.
2659.037 Without Some Touch of Madness The squad down on New Detroit gets their fighters, and along with them their first real opportunity to jump into the local mercenary scene.
2659.010 Like Associates With Like Paz and Pickett catch up on old times, and discuss their undercover mission
2659.009 Anger Cannot be Dishonest An old friend gathers some of Majestic's crew on New Detroit for a special mission
2659.002 Great Acts Require Great Means As the last Kilrathi forces flee the planet Bodensee, Confederation fighters are sent to prevent them from rejoining the battle elsewhere in the sector.
2658.336 The Price of a Life Voodoo confronts Tizona about her disobedience to orders
2658.336 Dropt From the Zenith As the marines mop up planetside, the Kilrathi begin a desperate effort to consolidate their forces into a handful of remaining planetside strongholds. Fighters from the TCS Majestic are sent on a risky atmospheric mission to intercept the Kilrathi transports.
2658.319 Ammunitional Inadequacies Paz reveals a potential trouble spot in the Majestic's supply chain to Saint-Cloud
2658.288 Now Fiercer by Despair An SAR flight is ambushed by the Kilrathi, but a Confederation patrol turns the tables on the ambushers.
2658.282 Whirlwinds of Tempestuous Fire TCS Majestic's pilots strike a Ralari headed to attack the carrier.
2658.279 Tizona's Pool Party of Doom! A planned pool party turns to pathos, topped up by two near drownings.
2658.271 By Merit Raised To That Bad Eminence While the marines of the 12th Division deploy to the surface of Bodensee to set up their base of operations, the Majestic's small contingent is sent to the planet's former capital on a somewhat less savory mission.
2658.269 And There Was War In Heaven TCS Majestic enters the Tingerhoff system, escorting the transports of the 12th Marine Division.
2658.259 Of More Value Than Numbers Task Force Hammer drives the Kilrathi into the waiting guns of the Majestic and its escorts, resulting in a massive, but lopsided, engagement.
2658.255 Crossed Wires Back on the flight deck, a few technically-inclined pilots try to dissect what happened to Kanani's fighter
2658.255 First Impressions Majestic's pilots attack a new type of Kilrathi carrier
2658.255 A Chat With The Admiral Admiral Alexei Marakov briefs the pilots of the Majestic on their adversary.
2658.254 Visited, Visiting Cole entertains a few visitors in medical, then goes to check on the injured Raine
2658.253 Second Chances TCS Majestic's pilots intercept a Kilrathi supply convoy headed for the carrier that has hounded them.
2658.250 Never a Hero Pt 2 Conclusion of event.
2658.250 Never a Hero Pt 1 A dangerous mission deep behind enemy lines.
2658.248 In The Cleanly Game Of War Confederation and Kilrathi SAR teams arrive to investigate an automated beacon from an abandoned mining base.
2658.248 And Say What The Dust Reveals Shot down on an abandoned mining base, Victoria and Nucefora await rescue
2658.244 In My High-Top Stetson Hat Funeral services for Commodore Dante Claybourne, TCN.
2658.240 More Matter, Less Art Majestic launches a long-range strike on a Kilrathi carrier, only to have a Kilrathi attack sneak in from behind.
2658.234 Almost Edible Majestic's crew indulge in the time-honored pastime of deriding the ship's cuisine.
2658.229 Rules of Engagement Voodoo proposes to Tsunami in First and Last
2658.226 Post-Trap Analysis A group of pilots try to reconstruct how the Kilrathi staged their ambush
2658.226 Asteroid Ambush A wing of fighters clearing Kilrathi fixed defenses is attacked mid-mission.
2658.224 Sierra Alpha Romeo Search-and-Rescue brings back a wounded Terran pilot.
2658.219 No Deposit, No Return A damaged flight returns home
2658.219 Three's A Crowd A patrol from the Majestic finds a fight already in progress
2658.217 Breaking out the Brooms Recon from the Majestic locates the surviving Kilrathi cruiser from the initial engagement in Nexus, and a strike package is scrambled to intercept.
2658.217 Booze and Strategy Majestic's pilots discuss Kilrathi motivations over drinks
2658.212 Men Speak Too Much of Danger TCS Princeton and TCS Majestic lead a daring assault to cut Kilrathi forces in two.
2658.211 Lizard Wounds Pilots from two seperate misadventures entertain visitors in medical
2658.210 Sic Transit Gloria Mundi A team from the Majestic is sent to clean up a crashed pirate ship laden with valuable cargo, before it can become a cause of local unrest.
2658.208 Recuperation Voodoo gets visitors in sickbay.
2658.207 Beneath the Black Flag A mission to intercept escaping pirates nearly turns into disaster.
2658.187 Disrespecting the Classics An attempt at watching a recorded classic sporting match leaves Majestic's officers unimpressed.
2658.183 Coconuts Kangaroos and Penguins Victoria returns to the Majestic, meets some new faces and converses with some old ones.
2658.181 The Great Escape TCS Majestic's marines rescue a pair of captured pilots from pirates.
2658.163 Of Water, Trees, and Buttered Pilots A few of the Majestic's crew lounge and chat by the pool
2658.160 And We Bade Him Goodbye The Operation Yamamoto crew arrives at the jump back into Junction, only to find their cover in need of rescue.
2658.159 Half Blocking the Sky Fleeing Kilrathi occupied space, the Operation Yamamoto team find themselves suddenly faced with an unpleasant surprise.
2658.158 A Place Where Repairs Should Be Done TCS Meriwether Lewis runs headlong into a minefield, and the pilots onboard scramble to save the wounded ship.
2658.157 And There We Lay Doggo The strike team aboard TCS Meriwether Lewis intercepts a Kilrathi admiral's shuttle.
2658.155 Conversing Sardines Packed into a cramped barracks, a few pilots discuss issues way above their pay grade
2658.154 Like Little Tin Turtles TCS Meriwether Lewis makes its initial insertion into Kilrathi space, while a pair of Confederation cruisers provide a diversion
2658.152 For We've Received Orders Pilots selected for the Meriwether Lewis' secret mission are briefed on its true nature
2658.151 Hau'oli lā hānau Cole's attempt at a surprise for Kanani surprises no one.
2658.150 A Call for Volunteers LCDR Nucefora of 8th Fleet calls the Majestic's pilots to volunteer for a highly secretive mission.
2658.143 Medicinals and Medals As the Majestic catches her breath after the ferocious battle of Junction, some pilots recover from their injuries in Medical, unaware of a pleasant surprise coming their way.
2658.142 The Battle of Junction The (historic) Battle of Junction
2658.142 Battle of Junction Briefing Mission briefing prior to the (soon to be historic) Battle of Junction.
2658.140 Dorkir? I hardly knew 'er! A hastily assembled strike package engages a Kilrathi convoy.
2658.138 BONSAIS IN SPACE The intrepid members of the 1087th have been respectfully requested by 1st Lieutenant Garcia to report to the simulator room by midnight. When they get there the doors are locked.
2658.136 All Happening in the Med Bay Day long interactions between the injured Phillip and the CMO Raine as well as numerous pilots and even the Skipper Dante.
2658.135 Charlie-Foxtrot in Junction After being checked out on their new Rapiers, the 1087th Squadron launches to assist the TCS Michel Ney and the TCS Francis Drake against the two Fralthis from days before, unfortunately not all flowers are roses.
2658.134 The Rescue of the TCS Honour Pilots from the 221st, 1087th, and 13th Squadrons scramble and proceed to the jump point to assist the under-attack and heavily-damaged Yorktown Class Light Carrier TCS Honour as it retreats from the Nexus jump point.
2658.134 Cole v Ice Iceblade is in the simulator room practicing some manuevers with the Rapier when Cole enters. A friendly sim battle between the two ensues.
2658.106 Post Stupidinum Morte Kanani and Paz shoot the breeze about many, many things in FAL after the failed pirate ambush.
2658.106 Ambush of the Inept Moronic pirates make an otherwise boring patrol wacky fun!
2658.101 Of Diplomacy, Language and Underpants Kanani, Paz, Weiss and Veritas discuss many, many things in FAL
2658.088 Girl Talk! Two naughty surfer girls converse about their pasts.
2658.085 Canaries Tasked with helping the rookies of the Minutemen up to speed, Paz and Trey talk about how to do so.
2658.079 Once, Twice, Three Times a Lady? With the Majestic about to redeploy for her second combat cruise, Pip gives Tizona a choice, grow up, step up, or ship out.
2658.074 Surfer Paz Wipes Out! Victoria and Paz share a moment of swimming, surfing and near drowning during shore leave on Geminga
2658.009 Writ in Burnished Rows of Steel Having successfully landed on Helen, the Marines from the Majestic go about setting up their base and starting to coordinate with the locals. Unfortunately, the Kilrathi are not going to sit idly by…
2658.008 He Hath Loosed the Fateful Lightning Fighters from TCS Majestic escort the first transports down to the surface of Helen, beginning the Confederation offensive.
2658.005 Helen Strike Brief Markovic hosts a briefing for the wing to update them on their situation, deliver some news, and issue a strike warning.
2657.352 The Road to Hell Two of Roman Lynch's henchmen visit the Majestic with an offer. Can the Confederation afford to refuse?
2657.350 Nugget Patrol CAP flown by a flight of 2nd Lieutenants
2657.340 Cheery Dispositions Fresca meets Commodore Claybourne and his cheery disposition.
2657.336 Laserlight Markovic heads to the deck to discuss feasibility with Weiss and solve a few problems she has.
2657.335 When the Bullets Fly Markovic and Trey compare Confed to the shipping industry.
2657.330 Atmo-Surfing Paz and Trey go atmosurfing. The adults just don't understand.
2657.329 The Feeding of the Multitude Vignette. Trey talks about religion with Kaye.
2657.327 TCS Gull SAR Majestic's Marine contingent must slap together an SAR party to secure victims of Kilrathi attack aboard the TCS Gull. It is…not a smooth attempt.
2657.325 Blunted Trey attempts to make nice with Kaye. Kaye is not amused.
2657.325 Light and Sound Three pilots hatch a plot
2657.324 The Captain and his Court The celebration after Jenthson's promotion.
2657.324 The New Captain Medals are given out, and Jenthson is promoted in unorthodox manner.
2657.324 I Tawt I Taw a Puddy Tat The Minutemen patrol for felines
2657.323 Strike Three Trey inflicts himself upon Aisling Kaye. It doesn't go well.
2657.323 Strike Two Trey is like the terminator. He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are in bed with him.
2657.322 Ever Slug Your CO Before? A friendly discussion between pilot and captain.
2657.322 Strike One Paz welcomes Trey to the 1087th. Trey is shameless as usual.
2657.320 Crossed and Tied A rough engagement leads to the loss of two Terran ships, and almost costs Valentine and Kell their lives.
2657.319 Paid in Blood The TCSF takes on double their numbers in enemies, and victory has a huge cost.
2657.319 Sweat Gym time brings Pilots and Marines together over hangovers, insults, and what makes an officer.
2657.318 First and Liquored Following the big engagement, pilots get vulgar, drunk, angry, and finally obliterated, in the bar. In that order. Not necessarily stopping either one for the other, either.
2657.317 Taking Risks Markovic has a quick few words with Kell about his ejection.
2657.317 This Is No Drill (Aftermath) The Recovery Deck, after the battle.
2657.317 This Is No Drill The TCSF and Marine gunners are jumped by a glut of Kilrathi.
2657.315 Drunk Musing A partied-out Markovic wanders into First and Last. Meets new friends.
2657.315 Patrol Element Delta Aftermath Pip, Kell, and Paz discuss Patrol Element Delta, among other things…
2657.315 Patrol Element Delta A Heavy Patrol Element runs into a Kilrathi Ace and his own attack force.