Mission-briefing-debriefing
GM notes:
Mission design:
- Context is king: Make sure the team knows why they are doing something.
- Have a primary and secondary objective, make sure that every pilot can contribute to the outcome.
- Have clear criteria for success/failure
- Make sure players understand the mission.
- Make sure the enemy winning won't derail the whole campaign, have an emergency door out.
During missions:
Have the enemy fly their own missions, they don't exist to be blown up.
Give enemy combatants personalities
Debriefing:
Try to answer the following questions
1- What do you expect from this mission?
2- What are you hoping to accomplish?
3- What was the most difficult situation?
4- What should be highlighted as a win?
5- Did you give it your all?
6- Where could you have done more?
7- How should we move forward out of this?
A little reminder:
A GM sets the broad story, for instance a heist. The players set the soundtrack. For a heist, it could be Pink Panther, Mission Impossible or Benny Hill. It often becomes the last option.
page revision: 2, last edited: 30 Dec 2023 14:57